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rogue3.6
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fight.c
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(edit)
@1426
[1426]
08/28/08 14:31:02
yendor
BUGFIX: rgm, fix game hang/endless loop caused by floating eye (death …
(edit)
@1372
[1372]
01/17/08 10:43:43
yendor
CLEANUP; remove more register type modifiers (let compiler …
(edit)
@1371
[1371]
01/16/08 22:49:18
yendor
CLEANUP: replace usage of type short and long with type int
(edit)
@1370
[1370]
01/16/08 22:39:29
yendor
CLEANUP: replace usage of type bool with type int
(edit)
@1367
[1367]
01/14/08 00:29:42
yendor
PORT: VC2005TS; C6001: Using uninitialized memory
(edit)
@1361
[1361]
01/13/08 23:38:38
yendor
PORT: VC2005TS; C6246: Local declaration of 'obj' hides declaration of the …
(edit)
@1358
[1358]
01/13/08 22:53:50
yendor
PORT: VC2005EE; C4244: op : conversion from X to Y, possible loss of data
(edit)
@1357
[1357]
01/13/08 20:25:20
yendor
PORT: VC2005EE; C4013: function undefined; assuming extern returning int
(edit)
@1356
[1356]
01/13/08 19:01:42
yendor
PORT: VC2005EE; C4716: function must return a value
(edit)
@944
[944]
06/25/06 16:26:10
yendor
PORT: MSVC; use strchr() instead of index()
(edit)
@943
[943]
06/25/06 15:56:45
yendor
BUGFIX: [ 1283201 ] rogue 3.6.2 - many many bug fixes abort function …
(edit)
@346
[346]
02/13/05 10:23:25
yendor
BUGFIX: Nymph bug fix... again.
(edit)
@343
[343]
02/13/05 09:55:06
yendor
BUGFIX: Infamous nymph bug (shouldn't steal rings being worn)
(edit)
@338
[338]
02/12/05 10:42:30
yendor
License and copyright corrections
(edit)
@241
[241]
01/23/00 18:10:58
nkissebe
handle case where monster disappears during fight (L and N). fixes invalid …
(edit)
@225
[225]
01/22/00 23:57:40
nkissebe
Use static string allocation when possible. (easier savestate/debugging)
(edit)
@38
[38]
10/09/99 12:04:10
nkissebe
First "when" in a switch statement converted to "case" to make gcc happier
(edit)
@11
[11]
10/05/99 23:45:45
nkissebe
renamed remove() to remove_monster() to avoid name conflict with …
(add)
@5
[5]
10/05/99 22:07:42
nkissebe
Rogue 3.6
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