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In Memory of Robert Pietkivitch

1955-2002

Bob passed away on December 3rd, 2002.

He will be always loved by friends and family.


XRogue 8.0.3

XRogue was developed by Robert Pietkivitch between 1989 and 1992 for the AT&T UNIX PC. It is based on Advanced Rogue 7.7. Robert provide me with the source code back in 1996 and provided much encouragement which eventually led to the creation of this SourceForge project. He worked with me on this project to bring XRogue back to life. After the restoration of 8.0 was complete he made a series of enhancements in 2000 for the next version. Unfortuneately he never got a chance to send me these changes before his untimely death in 2002.

XRogue 8.0.3 Linux Binary   A Guide to XRogue
XRogue 8.0.3 DJGPP Binary (DOS)    
XRogue 8.0.3 Win32 Binary (Windows)    
XRogue 8.0.3 AIX Binary    
XRogue 8.0.3 Source Code    
 
View Current Development Source Code Repositor (Subversion)   

Latest News

December 11, 2005 6:09pm - 8.0.3

XRogue 8.0.3 is now released. Changes include:

  • Port to native 32-bit Windows (Console)
  • Visual Studio 2003, MingW32, MSYS targets added
  • New distribution binaries: (DOS/DJGPP,Windows/MSVC,Linux,AIX)
  • Score file will fill up with scores in a more fair fashion
  • Save file protections removed (weren't reliable on modern systems)
  • Various bug fixes

November 8, 2005 7:46pm - Update

Working on 8.0.3 right now. Mostly this is just a port to be a native Windows console application. Just testing being done now. cygwin and sfui/interix binaries will no longer be distributed (but sources will compile fine for them)

February 7, 2005 11:28am - Update

Posted 8.0.2 tarballs, mainly just a fresh compile using current compilers on all current platforms.

May 2, 2000 10:04pm - Expeditions into the Dungeons of Doom...

First re-release XRogue v8.0.1

XRogue 8.0 was completed 6/8/1991 by Bob Pietkivitch. It is a direct decendent of Advanced Rogue 7.8 (Mike Morgan, Ken Dalka).

I took the liberty of adding the subtitle to the name.

The documentation is a bit rough at this point...


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